FRCFieldPathInfo::Initialize

Initialize from a string of format with '.' delimiters Optionally can reduce duplicates when dealing with containers If true -> Struct.ArrayName.ArrayName[2].Member will collapse to Struct.ArrayName[2].Member This is when being used with PathToProperty

Windows
MacOS
Linux

References

Module

RemoteControl

Header

/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlFieldPath.h

Include

#include "RemoteControlFieldPath.h"

Source

/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlFieldPath.cpp

Syntax

void Initialize
(
    const FString & PathInfo,
    bool bCleanDuplicates
)

Remarks

Initialize from a string of format with '.' delimiters Optionally can reduce duplicates when dealing with containers If true -> Struct.ArrayName.ArrayName[2].Member will collapse to Struct.ArrayName[2].Member This is when being used with PathToProperty

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss