Module |
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Header |
/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlFieldPath.h |
Include |
#include "RemoteControlFieldPath.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FRCFieldPathSegment
RemoteControl Path segment holding a property layer
Name | Description | ||
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ArrayIndex |
Container index if any. |
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MapKey |
Holds the key in case of a path containing an indexed map. |
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Name |
Name of the segment |
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ResolvedData |
Resolved Data of the segment |
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ValuePropertyName |
Value property name, in case a map is being indexed. |
Name | Description | |
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FRCFieldPathSegment() |
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FRCFieldPathSegment ( |
Builds a segment from a name. |
Name | Description | ||
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IsResolved() |
Returns true if a Field was found for a given owner |
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ToString ( |
Converts this segment to a string FieldName, FieldName[Index] If bDuplicateContainer is asked, format will be different if its indexed FieldName.FieldName[Index] -> This is to bridge for PathToProperty |