FRCFieldPathSegment

RemoteControl Path segment holding a property layer

Windows
MacOS
Linux

References

Module

RemoteControl

Header

/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlFieldPath.h

Include

#include "RemoteControlFieldPath.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FRCFieldPathSegment

Remarks

RemoteControl Path segment holding a property layer

Variables

Name Description

Public variable UProperty

int32

 

ArrayIndex

Container index if any.

Public variable UProperty

FString

 

MapKey

Holds the key in case of a path containing an indexed map.

Public variable UProperty

FName

 

Name

Name of the segment

Public variable

FRCFieldResolve...

 

ResolvedData

Resolved Data of the segment

Public variable UProperty

FString

 

ValuePropertyName

Value property name, in case a map is being indexed.

Constructors

Name Description

Public function

FRCFieldPathSegment()

Public function

FRCFieldPathSegment

(
    FStringView SegmentName
)

Builds a segment from a name.

Functions

Name Description

Public function Const

bool

 

IsResolved()

Returns true if a Field was found for a given owner

Public function Const

FString

 

ToString

(
    bool bDuplicateContainer
)

Converts this segment to a string FieldName, FieldName[Index] If bDuplicateContainer is asked, format will be different if its indexed FieldName.FieldName[Index] -> This is to bridge for PathToProperty

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss