FRemoteControlActor::BindObject

Change the object this exposed entity is currently pointing to.

Windows
MacOS
Linux

Override Hierarchy

FRemoteControlEntity::BindObject()

FRemoteControlActor::BindObject()

References

Module

RemoteControl

Header

/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlActor.h

Include

#include "RemoteControlActor.h"

Syntax

virtual void BindObject
(
    UObject * InObjectToBind
)

Remarks

Change the object this exposed entity is currently pointing to. @note You should call CanBindObject before calling this method.

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