| FRemoteControlEntity
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Module |
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Header |
/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlField.h |
Include |
#include "RemoteControlField.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FRemoteControlFunction : public FRemoteControlField
Represents a function exposed to remote control.
Name | Description | ||
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TSharedPtr< cla... |
FunctionArguments |
The function arguments. |
Name | Description | |
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FRemoteControlFunction() |
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FRemoteControlFunction ( |
This constructor is deprecated. Use the other constructor. |
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FRemoteControlFunction ( |
Name | Description | ||
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UFunction &#... |
GetFunction() |
Returns the underlying exposed function. |
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IsCallableInPackaged() |
Returns whether the function is callable in a packaged build. |
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PostSerialize ( |
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RegenerateArguments() |
Recreates the function arguments but tries to preserve old values when possible. |
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Serialize ( |
Name | Description | ||
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UClass * |
GetSupportedBindingClass() |
Get the class of the object that can hold this field. |
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GetUnderlyingEntityIdentifier() |
Get an identifier for the underlying entity. |
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IsBound() |
Returns whether this entity can be resolved using its bound objects. |
Name | Description | ||
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Function_DEPRECATED |
The exposed function. |
Name | Description | ||
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FRemoteControlFunction ( |
This constructor is deprecated. Use the other constructor. |