GroupName

The name of the group to expose the entity in.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Category="RemoteControlPreset")
FString GroupName

Remarks

The name of the group to expose the entity in. If it does not exist, a group with that name will be created.

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