FRemoteControlOptionalExposeArgs

Windows
MacOS
Linux

References

Module

RemoteControl

Header

/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlFunctionLibrary.h

Include

#include "RemoteControlFunctionLibrary.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable)
struct FRemoteControlOptionalExposeArgs

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FString

 

DisplayName

The display name of the exposed entity in the panel.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FString

 

GroupName

The name of the group to expose the entity in.

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