IRemoteControlModule::InvokeCall

Invoke a Remote Call This is a thin wrapper around [UObject::ProcessEvent](API\Runtime\CoreUObject\UObject\UObject\ProcessEvent) This expects that the caller has already validated the call as it will assert otherwise.

Windows
MacOS
Linux

References

Module

RemoteControl

Header

/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/IRemoteControlModule.h

Include

#include "IRemoteControlModule.h"

Syntax

bool InvokeCall
(
    FRCCall & InCall,
    ERCPayloadType InPayloadType,
    const TArray< uint8 > & InInterceptPayload
)

Remarks

Invoke a Remote Call This is a thin wrapper around UObject::ProcessEvent This expects that the caller has already validated the call as it will assert otherwise.

Returns

true if the call was allowed and done.

Parameters

Parameter

Description

InCall

the remote call structure to call.

InPayloadType

the payload type archive.

InInterceptPayload

the payload reference archive for the interception.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss