TIsSupportedRangePropertyType< PropertyType, typename TEnableIf< TIsDerivedFrom< PropertyType, FNumericProperty >::Value >::Type >

Windows
MacOS
Linux

Inheritance Hierarchy

FRemoteControlProtocolMapping::TIsSupportedRangePropertyTypeBase< PropertyType >

TIsSupportedRangePropertyType< PropertyType, typename TEnableIf< TIsDerivedFrom< PropertyType, FNumericProperty >::Value >::Type >

References

Module

RemoteControl

Header

/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlProtocolBinding.h

Include

#include "RemoteControlProtocolBinding.h"

Syntax

namespace TIsSupportedRangePropertyType< PropertyType, typename TEnableIf< TIsDerivedFrom< PropertyType, FNumericProperty >
{
    namespace Value >
    {
        template<typename PropertyType>
        struct TIsSupportedRangePropertyType< PropertyType, typename TEnableIf< TIsDerivedFrom< PropertyType, FNumericProperty >::Value >::Type > : public FRemoteControlProtocolMapping::TIsSupportedRangePropertyTypeBase< PropertyType >
    }
}

Constants

Name

Description

Value

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss