URemoteControlBinding

Acts as a bridge between an exposed property/function and an object to act on.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

RemoteControl

Header

/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlBinding.h

Include

#include "RemoteControlBinding.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, BlueprintType)
class URemoteControlBinding : public UObject

Remarks

Acts as a bridge between an exposed property/function and an object to act on.

Variables

Name Description

Public variable UProperty Category, EditAnywhere

FString

 

Name

The name of this binding. Defaults to the bound object's name.

Functions

Name Description

Public function Virtual Const

bool

 

IsBound

(
    const TSoftObjectPtr< UObject >& O...
)

Check if the object is bound.

Public function Virtual Const

bool

 

IsValid()

Whether this binding represents a valid object.

Public function Virtual Const

UObject *...

 

Resolve()

Resolve the bound object for the current map.

Public function Virtual

void

 

SetBoundObject

(
    const TSoftObjectPtr< UObject >& I...
)

Set the object this binding should represent.

Public function Virtual

void

 

UnbindObject

(
    const TSoftObjectPtr< UObject >& I...
)

Unset the underlying object this binding currently represents.

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