Module |
|
Header |
/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlBinding.h |
Include |
#include "RemoteControlBinding.h" |
Source |
/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlBinding.cpp |
void SetBoundObject
(
const TSoftObjectPtr< ULevel > & Level,
const TSoftObjectPtr< UObject > & BoundObject
)
Set the bound object by specifying the level it resides in. @note Useful is you want to set the bound object without loading the level/object.