| UObjectBase
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Module |
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Header |
/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlBinding.h |
Include |
#include "RemoteControlBinding.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class URemoteControlLevelIndependantBinding : public URemoteControlBinding
Name | Description | ||
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IsBound ( |
Check if the object is bound. |
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IsValid() |
Whether this binding represents a valid object. |
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UObject *... |
Resolve() |
Resolve the bound object for the current map. |
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SetBoundObject ( |
Set the object this binding should represent. |
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UnbindObject ( |
Unset the underlying object this binding currently represents. |