URemoteControlPreset::InitializeEntitiesMetadata

Initialize entities metadata based on the module's externally registered initializers.

Windows
MacOS
Linux

References

Module

RemoteControl

Header

/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlPreset.h

Include

#include "RemoteControlPreset.h"

Source

/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlPreset.cpp

Syntax

void InitializeEntitiesMetadata()

Remarks

Initialize entities metadata based on the module's externally registered initializers.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss