RemoteControl

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Linux

Classes

Name

Description

Public class UClass HideCategories

ARemoteControlPresetActor

Copyright Epic Games, Inc. All Rights Reserved.

Public struct

FExposedFunction

Holds an exposed function, its default parameters and owner objects.

Public struct

FExposedProperty

Holds an exposed property and owner objects.

Public struct UStruct

FRCCachedFieldData

Data cached for every exposed field.

Public struct

FRCCall

Object to hold a UObject remote call

Public struct

FRCCallReference

Reference to a function in a UObject

Public struct UStruct

FRCFieldMetadata

Copyright Epic Games, Inc. All Rights Reserved.

Public struct UStruct

FRCFieldPathInfo

Holds a path from a UObject to a field.

Public struct UStruct

FRCFieldPathSegment

RemoteControl Path segment holding a property layer

Public struct

FRCFieldResolvedData

Copyright Epic Games, Inc. All Rights Reserved.

Public struct UStruct

FRCMetadata_bool

Public struct UStruct

FRCMetadata_byte

Public struct UStruct

FRCMetadata_double

Public struct UStruct

FRCMetadata_float

Public struct UStruct

FRCMetadata_FName

Public struct UStruct

FRCMetadata_FString

Public struct UStruct

FRCMetadata_FVector

Public struct UStruct

FRCMetadata_int16

Public struct UStruct

FRCMetadata_int32

Public struct UStruct

FRCMetadata_int64

Public struct UStruct

FRCMetadata_int8

Public struct UStruct

FRCMetadata_UClass

Public struct UStruct

FRCMetadata_uint16

Public struct UStruct

FRCMetadata_uint32

Public struct UStruct

FRCMetadata_uint64

Public struct UStruct

FRCMetadata_UObject

Public struct UStruct

FRCMetadata_UScriptStruct

Public struct

FRCObjectReference

Reference to a UObject or one of its properties

Public struct UStruct BlueprintType

FRemoteControlActor

Represents an actor exposed in the panel.

Public struct UStruct BlueprintType

FRemoteControlEntity

Base class for exposed objects, properties, functions etc...

Public struct UStruct BlueprintType

FRemoteControlField

Represents a property or function that has been exposed to remote control.

Public struct UStruct BlueprintType

FRemoteControlFunction

Represents a function exposed to remote control.

Public class

FRemoteControlLogger

Remote control logger. Generated Log UI and collect logs from APIs and protocols

Public struct

FRemoteControlObjectVersion

Copyright Epic Games, Inc. All Rights Reserved.

Public struct UStruct blueprintable

FRemoteControlOptionalExposeArgs

Public struct

FRemoteControlPresetExposeArgs

Arguments used to expose an entity (Actor, property, function, etc.)

Public struct UStruct

FRemoteControlPresetGroup

Represents a group of field and offers operations to operate on the fields inside of that group.

Public struct UStruct

FRemoteControlPresetLayout

Layout that holds groups of fields.

Public struct UStruct BlueprintType

FRemoteControlProperty

Represents a property exposed to remote control.

Public struct UStruct

FRemoteControlProtocolBinding

Struct which holds the bound struct and serialized struct archive

Public struct UStruct

FRemoteControlProtocolEntity

These structures serve both as properties mapping as well as UI generation Protocols should implement it based on the parameters they need.

Public struct UStruct

FRemoteControlProtocolMapping

Mapping of the range of the values for the protocol This class holds a generic range buffer.

Public struct UStruct

FRemoteControlTarget

Represents objects grouped under a single alias that contain exposed functions and properties.

Public struct

FResolvePresetFieldArgs

Object to hold information necessary to resolve a preset property/function.

Public class

IRemoteControlModule

Interface for the remote control module.

Public class

IRemoteControlPropertyHandle

A handle to a property which is used to read and write the value

Public class

IRemoteControlPropertyHandleArray

A handle to an array property which allows you to manipulate the array

Public class

IRemoteControlPropertyHandleMap

A handle to a property which allows you to manipulate a Map

Public class

IRemoteControlPropertyHandleSet

A handle to a property which allows you to manipulate a Set

Public class UClass Abstract BlueprintType

URemoteControlBinding

Acts as a bridge between an exposed property/function and an object to act on.

Public class UClass

URemoteControlFunctionLibrary

Public class UClass BlueprintType

URemoteControlLevelDependantBinding

Public class UClass BlueprintType

URemoteControlLevelIndependantBinding

Public class UClass BlueprintType editinlinenew

URemoteControlPreset

Holds targets that contain exposed functions and properties.

Public class UClass Config

URemoteControlSettings

Global remote control editor settings

Typedefs

Name

Description

FEntityMetadataInitializer

Delegate called to initialize an exposed entity metadata entry registered with the RegisterDefaultEntityMetadata method.

FGetProtocolMappingCallback

Enums

Name

Description

Public enum UEnum

EExposedFieldType

The type of the exposed field.

Public enum UEnum

ERCAccess

Requested access mode to a remote property

Public enum UEnum

ERCBindingStatus

Status of the binding

Public enum

ERCPayloadType

Deserialize payload type for interception purposes

Public enum

EVerbosityLevel

Log verbosity level

Variables

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