FRemoteControlProtocol::CreateNewProtocolEntity

Add the new protocol entity. That is created based on protocol specific script struct

Windows
MacOS
Linux

Override Hierarchy

IRemoteControlProtocol::CreateNewProtocolEntity()

FRemoteControlProtocol::CreateNewProtocolEntity()

References

Module

RemoteControlProtocol

Header

/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlProtocol/Public/RemoteControlProtocol.h

Include

#include "RemoteControlProtocol.h"

Source

/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlProtocol/Private/RemoteControlProtocol.cpp

Syntax

virtual FRemoteControlProtocolEntityPtr CreateNewProtocolEntity
(
    FProperty * InProperty,
    URemoteControlPreset * InOwner,
    FGuid InPropertyId
) const

Remarks

Add the new protocol entity. That is created based on protocol specific script struct

Returns

A shared pointer protocol entity struct on scope

Parameters

Parameter

Description

InProperty

exposed property

InOwner

The preset that owns this protocol entity.

InPresetName

unique id of exposed property

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss