| IRemoteControlProtocol::CreateNewProtocolEntity()
|
Module |
|
Header |
/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlProtocol/Public/RemoteControlProtocol.h |
Include |
#include "RemoteControlProtocol.h" |
Source |
/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlProtocol/Private/RemoteControlProtocol.cpp |
virtual FRemoteControlProtocolEntityPtr CreateNewProtocolEntity
(
FProperty * InProperty,
URemoteControlPreset * InOwner,
FGuid InPropertyId
) const
Add the new protocol entity. That is created based on protocol specific script struct
A shared pointer protocol entity struct on scope
Parameter |
Description |
---|---|
InProperty |
exposed property |
InOwner |
The preset that owns this protocol entity. |
InPresetName |
unique id of exposed property |