FRemoteControlProtocol::QueueValue

Queue protocol entity and value to apply for the protocol It stores only unique tick entities which should be apply next frame.

Windows
MacOS
Linux

Override Hierarchy

IRemoteControlProtocol::QueueValue()

FRemoteControlProtocol::QueueValue()

References

Module

RemoteControlProtocol

Header

/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlProtocol/Public/RemoteControlProtocol.h

Include

#include "RemoteControlProtocol.h"

Source

/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlProtocol/Private/RemoteControlProtocol.cpp

Syntax

virtual void QueueValue
(
    const FRemoteControlProtocolEntityPtr InProtocolEntity,
    const double InProtocolValue
)

Remarks

Queue protocol entity and value to apply for the protocol It stores only unique tick entities which should be apply next frame. Prevents from applying more then one entity for frame.

Parameters

Parameter

Description

InProtocolEntity

Protocol Entity

InProtocolValue

Protocol Value

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