| FRemoteControlProtocolEntity
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Module |
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Header |
/Engine/Plugins/VirtualProduction/RemoteControlProtocolDMX/Source/RemoteControlProtocolDMX/Public/RemoteControlProtocolDMX.h |
Include |
#include "RemoteControlProtocolDMX.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FRemoteControlDMXProtocolEntity : public FRemoteControlProtocolEntity
DMX protocol entity for remote control binding
Name | Description | ||
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bUseLSB |
Least Significant Byte mode makes the individual bytes (channels) of the function be interpreted with the first bytes being the lowest part of the number. |
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DataType |
Defines the used number of channels (bytes) |
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ExtraSetting |
Extra protocol settings. Primary using for customization |
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InputPortId |
Reference of an input DMX port id |
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RangeInputTemplate |
DMX range input property template, used for binding. |
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Universe |
DMX universe id |
Name | Description | |
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~FRemoteControlDMXProtocolEntity() |
Destructor |
Name | Description | ||
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Initialize() |
Initialize struct and delegates |
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UpdateInputPort() |
Try to get the port ID from dmx protocol settings |
Name | Description | ||
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GetRangePropertyName() |
Get bound range property. |