| IARSystemSupport::FindARPinByComponent()
|
Module |
|
Header |
/Engine/Plugins/Experimental/RemoteSession/Source/RemoteSession/Public/Channels/RemoteSessionARSystemChannel.h |
Include |
#include "Channels/RemoteSessionARSystemChannel.h" |
virtual UARPin * FindARPinByComponent
(
const USceneComponent * Component
) const
Given a scene component find the ARPin which it is pinned by, if any.