FARSystemProxy::OnPinComponent

Pin an Unreal Component to a location in the world.

Windows
MacOS
Linux

Override Hierarchy

IARSystemSupport::OnPinComponent()

FARSystemProxy::OnPinComponent()

References

Module

RemoteSession

Header

/Engine/Plugins/Experimental/RemoteSession/Source/RemoteSession/Public/Channels/RemoteSessionARSystemChannel.h

Include

#include "Channels/RemoteSessionARSystemChannel.h"

Syntax

virtual UARPin * OnPinComponent
(
    USceneComponent * ComponentToPin,
    const FTransform & PinToWorldTransform,
    UARTrackedGeometry * TrackedGeometry,
    const FName DebugName
)

Remarks

Pin an Unreal Component to a location in the world. Optionally, associate with a TrackedGeometry to receive transform updates that effectively attach the component to the geometry.

Returns

the UARPin object that is pinning the component to the world and (optionally) a TrackedGeometry

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