| IARSystemSupport::OnPinComponent()
|
Module |
|
Header |
/Engine/Plugins/Experimental/RemoteSession/Source/RemoteSession/Public/Channels/RemoteSessionARSystemChannel.h |
Include |
#include "Channels/RemoteSessionARSystemChannel.h" |
virtual UARPin * OnPinComponent
(
USceneComponent * ComponentToPin,
const FTransform & PinToWorldTransform,
UARTrackedGeometry * TrackedGeometry,
const FName DebugName
)
Pin an Unreal Component to a location in the world. Optionally, associate with a TrackedGeometry to receive transform updates that effectively attach the component to the geometry.
the UARPin object that is pinning the component to the world and (optionally) a TrackedGeometry