FRemoteSessionARSystemChannel::StaticType

Begin [IRemoteSessionChannel](API\Plugins\RemoteSession\Channels\IRemoteSessionChannel) implementation

Windows
MacOS
Linux

References

Module

RemoteSession

Header

/Engine/Plugins/Experimental/RemoteSession/Source/RemoteSession/Public/Channels/RemoteSessionARSystemChannel.h

Include

#include "Channels/RemoteSessionARSystemChannel.h"

Syntax

static const TCHAR * StaticType()

Remarks

Begin IRemoteSessionChannel implementation

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss