FXRTrackingProxy::ResetOrientationAndPosition

Resets orientation by setting roll and pitch to 0, assuming that current yaw is forward direction and assuming current position as a 'zero-point' (for positional tracking).

Windows
MacOS
Linux

Override Hierarchy

IXRTrackingSystem::ResetOrientationAndPosition()

FXRTrackingProxy::ResetOrientationAndPosition()

References

Module

RemoteSession

Header

/Engine/Plugins/Experimental/RemoteSession/Source/RemoteSession/Public/Channels/RemoteSessionXRTrackingChannel.h

Include

#include "Channels/RemoteSessionXRTrackingChannel.h"

Syntax

virtual void ResetOrientationAndPosition
(
    float Yaw
)

Remarks

Resets orientation by setting roll and pitch to 0, assuming that current yaw is forward direction and assuming current position as a 'zero-point' (for positional tracking).

Parameters

Parameter

Description

Yaw

(in) the desired yaw to be set after orientation reset.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss