| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/RemoteSession/Source/RemoteSession/Public/RemoteSessionTypes.h |
Include |
#include "RemoteSessionTypes.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine)
class URemoteSessionSettings : public UObject
Settings for the Asset Management framework, which can be used to discover, load, and audit game-specific asset types
Name | Description | ||
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bAllowInShipping |
Whether RemoteSession is functional in a shipping build |
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bAutoHostWithGame |
Does launching a game automatically host a session? |
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bAutoHostWithPIE |
Does PIE automatically start hosting a session? |
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BlacklistedChannels |
Don't allow these channels to be used |
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ConnectionTimeout |
Time until a connection will timeout |
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ConnectionTimeoutWhenDebugging |
Time until a connection will timeout when a debugger is attached |
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FrameRate |
Framerate of images from the host (will be min of this value and the actual framerate of the game |
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HostPort |
Port that the host will listen on |
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ImageQuality |
Image quality (1-100) |
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PingTime |
Time between pings |
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WhitelistedChannels |
Restrict remote session to these channels. If empty all registered channels are available |