URemoteSessionSettings

Settings for the Asset Management framework, which can be used to discover, load, and audit game-specific asset types

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

URemoteSessionSettings

References

Module

RemoteSession

Header

/Engine/Plugins/Experimental/RemoteSession/Source/RemoteSession/Public/RemoteSessionTypes.h

Include

#include "RemoteSessionTypes.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine)
class URemoteSessionSettings : public UObject

Remarks

Settings for the Asset Management framework, which can be used to discover, load, and audit game-specific asset types

Variables

Name Description

Public variable UProperty Config

bool

 

bAllowInShipping

Whether RemoteSession is functional in a shipping build

Public variable UProperty Config

bool

 

bAutoHostWithGame

Does launching a game automatically host a session?

Public variable UProperty Config

bool

 

bAutoHostWithPIE

Does PIE automatically start hosting a session?

Public variable

TArray< FString...

 

BlacklistedChannels

Don't allow these channels to be used

Public variable UProperty Config

int32

 

ConnectionTimeout

Time until a connection will timeout

Public variable UProperty Config

int32

 

ConnectionTimeoutWhenDebugging

Time until a connection will timeout when a debugger is attached

Public variable UProperty Config

int32

 

FrameRate

Framerate of images from the host (will be min of this value and the actual framerate of the game

Public variable UProperty Config

int32

 

HostPort

Port that the host will listen on

Public variable UProperty Config

int32

 

ImageQuality

Image quality (1-100)

Public variable UProperty Config

int32

 

PingTime

Time between pings

Public variable UProperty Config

TArray< FString...

 

WhitelistedChannels

Restrict remote session to these channels. If empty all registered channels are available

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