uint32 ActorChannelCloseFrameNum
The frame num that we will close the actor channel. This will get updated/pushed anytime the actor replicates based on FGlobalActorReplicationInfo::ActorChannelFrameTimeout
uint32 ActorChannelCloseFrameNum
The frame num that we will close the actor channel. This will get updated/pushed anytime the actor replicates based on FGlobalActorReplicationInfo::ActorChannelFrameTimeout