Module |
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Header |
/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraphTypes.h |
Include |
#include "ReplicationGraphTypes.h" |
struct FPrioritizedActorFullDebugDetails
Prioritized Actor Lists
Stores "full debug details" about how an actor was prioritized. This is not used in the actual replication code, just saved off for logging/debugging.
Name | Description | ||
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|
Actor |
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|
float |
DistanceFactor |
|
|
float |
DistanceSq |
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|
ForceNetUpdateDelta |
||
|
FramesSinceLastRap |
||
|
float |
GameCodeScaling |
|
|
float |
StarvationFactor |
Name | Description | |
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FPrioritizedActorFullDebugDetails ( |
Name | Description | ||
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BuildString() |
Name | Description | ||
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operator== ( |