| UReplicationGraphNode::NotifyResetAllNetworkActors()
|
Module |
|
Header |
/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
Include |
#include "ReplicationGraph.h" |
Source |
/Engine/Plugins/Runtime/ReplicationGraph/Source/Private/ReplicationGraph.cpp |
virtual void NotifyResetAllNetworkActors()
Called when world changes or when all subclasses should dump any persistent data/lists about replicated actors here. (The new/next world will be set before this is called)