| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
Include |
#include "ReplicationGraph.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UReplicationGraphNode_ConnectionDormancyNode : public UReplicationGraphNode_ActorList
Removes dormant (on connection) actors from its rep lists
Name | Description | ||
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InitConnectionNode ( |
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IsNodeObsolete ( |
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NotifyActorDormancyFlush ( |
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OnClientVisibleLevelNameAdd |
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SetNumFramesUntilObsolete ( |
This setting determines the number of frames from the last Gather call when we consider a node obsolete. |
Name | Description | ||
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GatherActorListsForConnection ( |
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NotifyRemoveNetworkActor ( |
Called when a networked actor is being destroyed or no longer wants to replicate |
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NotifyResetAllNetworkActors() |
Called when world changes or when all subclasses should dump any persistent data/lists about replicated actors here. |
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TearDown() |
Mark the node and all its children PendingKill |
Name |
Description |
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NumFramesUntilObsolete |