| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
Include |
#include "ReplicationGraph.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UReplicationGraphNode_DynamicSpatialFrequency : public UReplicationGraphNode_ActorList
A node intended for dynamic (moving) actors where replication frequency is based on distance to the connection's view location
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const char *... |
CSVStatName |
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IgnoreCullDistance |
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NumExpectedReplicationsNextFrame |
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NumExpectedReplicationsThisFrame |
Working ints for adaptive load balancing. Does not count actors that rep every frame. |
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Settings |
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SortedReplicationList |
Working area for our sorted replication list. Reset each frame for each connection as we build the list. |
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UReplicationGraphNode_DynamicSpatialFrequency() |
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CalcFrequencyForActor ( |
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GatherActors ( |
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GatherActors_DistanceOnly ( |
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GetSettings() |
Name | Description | ||
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GatherActorListsForConnection ( |
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Description |
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FDynamicSpatialFrequency_SortedItem |
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FSettings |
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FSpatializationZone |
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Description |
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DefaultSettings |
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CalcFrequencyForActor ( |
Please use version of CalcFrequencyForActor that takes FPerConnectionActorInfoMap instead of FConnectionReplicationActorInfo. |