| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
Include |
#include "ReplicationGraph.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UReplicationGraphNode_GridCell : public UReplicationGraphNode_ActorList
Name | Description | ||
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CreateDynamicNodeOverride |
Allow graph to override function for creating the dynamic node in the cell. |
Name | Description | ||
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AddDynamicActor ( |
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AddStaticActor ( |
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UReplication... |
GetDormancyNode() |
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RemoveDynamicActor ( |
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RemoveStaticActor ( |
Name | Description | ||
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GetAllActorsInNode_Debugging ( |
Debugging only function to return a normal TArray of actor rep list (for logging, debug UIs, etc) |
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LogNode ( |
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NotifyAddNetworkActor ( |
Called when a network actor is spawned or an actor changes replication status |
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NotifyRemoveNetworkActor ( |
Called when a networked actor is being destroyed or no longer wants to replicate |