| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
Include |
#include "ReplicationGraph.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UReplicationGraphNode_GridSpatialization2D : public UReplicationGraphNode
Name | Description | ||
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bDestroyDormantDynamicActors |
When enabled the RepGraph tells clients to destroy dormant dynamic actors when they go out of relevancy. |
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float |
CellSize |
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float |
ConnectionMaxZ |
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CreateCellNodeOverride |
Allow graph to override function for creating cell nodes in this grid. |
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DebugActorNames |
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SpatialBias |
Name | Description | |
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UReplicationGraphNode_GridSpatialization2D() |
Name | Description | ||
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GatherActorListsForConnection ( |
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NotifyAddNetworkActor ( |
Called when a network actor is spawned or an actor changes replication status |
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NotifyRemoveNetworkActor ( |
Called when a networked actor is being destroyed or no longer wants to replicate |
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NotifyResetAllNetworkActors() |
Called when world changes or when all subclasses should dump any persistent data/lists about replicated actors here. |
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PrepareForReplication() |
Called once per frame prior to replication ONLY on root nodes (nodes created via UReplicationGraph::CreateNode) has RequiresPrepareForReplicationCall=true |