| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
Include |
#include "ReplicationGraph.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UReplicationGraphNode_TearOff_ForConnection : public UReplicationGraphNode
Manages actors that are Tear Off. We will try to replicate these actors one last time to each connection.
Name | Description | ||
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ReplicationActorList |
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TearOffActors |
Fixme: not safe to have persistent FActorRepListrefViews yet, so need a uproperty based list to hold the persistent items. |
Name | Description | ||
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NotifyTearOffActor |
Name | Description | ||
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GatherActorListsForConnection ( |
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LogNode ( |
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NotifyAddNetworkActor ( |
Called when a network actor is spawned or an actor changes replication status |
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NotifyRemoveNetworkActor ( |
Called when a networked actor is being destroyed or no longer wants to replicate |
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NotifyResetAllNetworkActors() |
Called when world changes or when all subclasses should dump any persistent data/lists about replicated actors here. |
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OnCollectActorRepListStats ( |
Implement this to visit any FActorRepListRefView and FStreamingLevelActorListCollection your node implemented. |