| UObjectBase
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Module |
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Header |
/Engine/Plugins/Animation/RigLogic/Source/RigLogicEditor/Public/DNAAssetImportFactory.h |
Include |
#include "DNAAssetImportFactory.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient)
class UDNAAssetImportFactory : public UFactory
Factory responsible for importing DNA file and attaching DNA data into SkeletalMesh
Name | Description | ||
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ImportUI |
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OriginalImportUI |
Prevent garbage collection of original when overriding ImportUI property |
Name | Description | |
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UDNAAssetImportFactory ( |
Name | Description | ||
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CleanUp() |
Do clean up after importing is done. Will be called once for multi batch import. |
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FactoryCanImport ( |
Whether the specified file can be imported by this factory. |
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UObject *... |
FactoryCreateFile ( |
UFactory interface |
Name | Description | ||
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PostInitProperties() |
UObject properties |