BehaviorWriter::setAnimatedMapLODs

Row count per each level of detail for animated maps. @note Each element's position represents the level itself (e.g. [0,1,2,3,4,5] Value 0 is LOD with highest of details, value 5 is LOD with lowest details), while the value denotes the number of rows (within the conditional table), belonging to that level.

Windows
MacOS
Linux

References

Module

RigLogicLib

Header

/Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/dna/layers/BehaviorWriter.h

Include

#include "dna/layers/BehaviorWriter.h"

Syntax

void setAnimatedMapLODs
(
    const std::uint16_t * lods,
    std::uint16_t count
)

Remarks

Row count per each level of detail for animated maps. @note Each element's position represents the level itself (e.g. [0,1,2,3,4,5] Value 0 is LOD with highest of details, value 5 is LOD with lowest details), while the value denotes the number of rows (within the conditional table), belonging to that level.

Parameters

Parameter

Description

lods

The source address from which the lod bounds are to be copied.

count

The number of lod bounds to copy.

See Also

AnimatedMaps

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss