DescriptorReader::getLODCount

Available levels of detail (e.g. 6 which means the following levels are available: [0,1,2,3,4,5], where 0 is the LOD with the highest details, and 5 is the LOD with lowest details).

Windows
MacOS
Linux

References

Module

RigLogicLib

Header

/Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/dna/layers/DescriptorReader.h

Include

#include "dna/layers/DescriptorReader.h"

Syntax

std::uint16_t getLODCount() const

Remarks

Available levels of detail (e.g. 6 which means the following levels are available: [0,1,2,3,4,5], where 0 is the LOD with the highest details, and 5 is the LOD with lowest details).

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss