Warnings
The vertex position indices must be stored in the same order as the deltas they are associated with.
Module |
|
Header |
/Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/dna/layers/GeometryWriter.h |
Include |
#include "dna/layers/GeometryWriter.h" |
void setBlendShapeTargetVertexIndices
(
std::uint16_t meshIndex,
std::uint16_t blendShapeTargetIndex,
const std::uint32_t * vertexIndices,
std::uint32_t count
)
The vertex position indices must be stored in the same order as the deltas they are associated with.
Parameter |
Description |
---|---|
meshIndex |
A mesh's position in the zero-indexed array of meshes. |
blendShapeTargetIndex |
A position in the zero-indexed array of blend shape targets within the specified mesh. |
vertexIndices |
The source address from which the vertex position indices are to be copied. |
count |
The number of vertex position indices to copy. @note Both the mesh storage itself and it's blend shape target storage will be implicitly resized (if needed) to provide storage for the number of meshes and/or blend shape targets that are inferred from the specified indexes. |