GeometryWriter::setVertexLayouts

List of vertex layouts the belong to the specified mesh.

Windows
MacOS
Linux

References

Module

RigLogicLib

Header

/Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/dna/layers/GeometryWriter.h

Include

#include "dna/layers/GeometryWriter.h"

Syntax

void setVertexLayouts
(
    std::uint16_t meshIndex,
    const VertexLayout * layouts,
    std::uint32_t count
)

Remarks

List of vertex layouts the belong to the specified mesh.

Parameters

Parameter

Description

meshIndex

A mesh's position in the zero-indexed array of meshes.

layouts

The source address from which the layouts are to be copied.

count

The number of layouts to copy. @note The mesh storage will be implicitly resized (if needed) to provide storage for the number of meshes that is inferred from the specified index.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss