GeometryWriter::setVertexTextureCoordinates

List of vertex texture coordinates.

Windows
MacOS
Linux

References

Module

RigLogicLib

Header

/Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/dna/layers/GeometryWriter.h

Include

#include "dna/layers/GeometryWriter.h"

Syntax

void setVertexTextureCoordinates
(
    std::uint16_t meshIndex,
    const TextureCoordinate * textureCoordinates,
    std::uint32_t count
)

Remarks

List of vertex texture coordinates.

Parameters

Parameter

Description

meshIndex

A mesh's position in the zero-indexed array of meshes.

textureCoordinates

The source address from which the texture coordinates are to be copied.

count

The number of texture coordinates to copy. @note The mesh storage will be implicitly resized (if needed) to provide storage for the number of meshes that is inferred from the specified index.

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