ArenaMemoryResource::deallocate

This is a no-op, and the regions are only freed when the arena itself is destroyed.

Windows
MacOS
Linux

Override Hierarchy

MemoryResource::deallocate()

ArenaMemoryResource::deallocate()

References

Module

RigLogicLib

Header

/Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/pma/resources/ArenaMemoryResource.h

Include

#include "pma/resources/ArenaMemoryResource.h"

Source

/Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Private/pma/resources/ArenaMemoryResource.cpp

Syntax

virtual void deallocate
(
    void * ptr,
    std::size_t size,
    std::size_t alignment
)

Remarks

This is a no-op, and the regions are only freed when the arena itself is destroyed.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss