| MemoryResource::deallocate()
|
Module |
|
Header |
/Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/pma/resources/ArenaMemoryResource.h |
Include |
#include "pma/resources/ArenaMemoryResource.h" |
Source |
/Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Private/pma/resources/ArenaMemoryResource.cpp |
This is a no-op, and the regions are only freed when the arena itself is destroyed.