RigLogic::calculate

Calculate outputs for joints, blend shapes, and animated maps. @note It performs a complete evaluation of the rig, computing all the output values in the following order:

Windows
MacOS
Linux

References

Module

RigLogicLib

Header

/Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/riglogic/riglogic/RigLogic.h

Include

#include "riglogic/riglogic/RigLogic.h"

Syntax

void calculate
(
    RigInstance * instance
) const

Remarks

  • Calculate input values (raw controls + PSDs)

  • Calculate joint output values

  • Calculate blend shape output values

  • Calculate animated map output values

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss