FMeshBlendShapeChannelMapping

Windows
MacOS
Linux

References

Module

RigLogicModule

Header

/Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/DNACommon.h

Include

#include "DNACommon.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMeshBlendShapeChannelMapping

Variables

Name Description

Public variable UProperty Category BlueprintReadOnly

int32

 

BlendShapeChannelIndex

Public variable UProperty Category BlueprintReadOnly

int32

 

MeshIndex

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