UDNAAsset::SetBehaviorReader

Used when importing behavior into archetype SkelMesh in the editor, and when updating SkeletalMesh runtime with GeneSplicer

Windows
MacOS
Linux

References

Module

RigLogicModule

Header

/Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/DNAAsset.h

Include

#include "DNAAsset.h"

Source

/Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Private/DNAAsset.cpp

Syntax

void SetBehaviorReader
(
    TSharedPtr< IDNAReader > SourceDNAReader
)

Remarks

Used when importing behavior into archetype SkelMesh in the editor, and when updating SkeletalMesh runtime with GeneSplicer

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