Name |
Description |
|
---|---|---|
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FCoordinateSystem |
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FDNAReader |
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FMeshBlendShapeChannelMapping |
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FRigInstance |
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FRigLogic |
|
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FRigLogicModule |
|
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FRigUnit_RigLogic |
RigLogic is used to translate control input curves into bone transforms and values for blend shape and animated map multiplier curves |
|
FRigUnit_RigLogic_Data |
The work data used by the FRigUnit_RigLogic |
|
FRigUnit_RigLogic_IntArray |
A helper struct used inside of the RigUnit_RigLogic to store arrays of arrays of integers. |
|
FRigUnit_RigLogic_JointUpdateParams |
A helper struct used inside of the RigUnit_RigLogic holding params for updating joints. |
|
FSharedRigRuntimeContext |
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FTextureCoordinate |
|
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FTransformArrayView |
|
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FVertexLayout |
|
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IBehaviorReader |
|
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IDefinitionReader |
|
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IDescriptorReader |
|
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IDNAReader |
UE interface for DNA Reader wrappers. |
|
IGeometryReader |
|
|
TestBehaviorReader |
|
|
UDNAAsset |
An asset holding the data needed to generate/update/animate a RigLogic character It is imported from character's DNA file as a bit stream, and separated out it into runtime (behavior) and design-time chunks; Currently, the design-time part still loads the geometry, as it is needed for the skeletal mesh update; once SkeletalMeshDNAReader is fully implemented, it will be able to read the geometry directly from the SkeletalMesh and won't load it into this asset |
Name | Description | ||
---|---|---|---|
|
TSharedPtr< ... |
ReadDNAFromBuffer ( |
|
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TSharedPtr< ... |
ReadDNAFromBuffer ( |
|
|
TSharedPtr< ... |
ReadDNAFromFile ( |
|
|
TSharedPtr< ... |
ReadDNAFromFile ( |
|
|
WriteDNAToFile ( |