UMovieSceneBindingExtensions::IsValid

Check whether the specified binding is valid

Windows
MacOS
Linux

References

Module

SequencerScripting

Header

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneBindingExtensions.h

Include

#include "ExtensionLibraries/MovieSceneBindingExtensions.h"

Source

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Private/ExtensionLibraries/MovieSceneBindingExtensions.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Sequencer|Sequence", Meta=(ScriptMethod))
static bool IsValid
(
    const FSequencerBindingProxy & InBinding
)

Remarks

Check whether the specified binding is valid

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