Module |
|
Header |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneBindingExtensions.h |
Include |
#include "ExtensionLibraries/MovieSceneBindingExtensions.h" |
Source |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Private/ExtensionLibraries/MovieSceneBindingExtensions.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Sequencer|Sequence", Meta=(ScriptMethod))
static bool IsValid
(
const FSequencerBindingProxy & InBinding
)
Check whether the specified binding is valid