Module |
|
Header |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneSectionExtensions.h |
Include |
#include "ExtensionLibraries/MovieSceneSectionExtensions.h" |
Source |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Private/ExtensionLibraries/MovieSceneSectionExtensions.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movie Scene | Section",
Meta=(ScriptMethod, DevelopmentOnly))
static TArray< UMovieSceneScriptingChannel * > GetChannels
(
UMovieSceneSection * Section
)
Find all channels that belong to the specified UMovieSceneSection. Some sections have many channels (such as Transforms containing 9 float channels to represent Translation/Rotation/Scale), and a section may have mixed channel types.
An array containing any key channels that match the type specified
Parameter |
Description |
---|---|
Section |
The section to use. |