UMovieSceneSectionExtensions::GetChannels

Find all channels that belong to the specified [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection).

Windows
MacOS
Linux

References

Module

SequencerScripting

Header

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneSectionExtensions.h

Include

#include "ExtensionLibraries/MovieSceneSectionExtensions.h"

Source

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Private/ExtensionLibraries/MovieSceneSectionExtensions.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movie Scene | Section",
          Meta=(ScriptMethod, DevelopmentOnly))
static TArray< UMovieSceneScriptingChannel * > GetChannels
(
    UMovieSceneSection * Section
)

Remarks

Find all channels that belong to the specified UMovieSceneSection. Some sections have many channels (such as Transforms containing 9 float channels to represent Translation/Rotation/Scale), and a section may have mixed channel types.

Returns

An array containing any key channels that match the type specified

Parameters

Parameter

Description

Section

The section to use.

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