UMovieSceneSequenceExtensions::AddSpawnableFromClass

Add a new binding to this sequence that will spawn the specified object

Windows
MacOS
Linux

References

Module

SequencerScripting

Header

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneSequenceExtensions.h

Include

#include "ExtensionLibraries/MovieSceneSequenceExtensions.h"

Source

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Private/ExtensionLibraries/MovieSceneSequenceExtensions.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequence", Meta=(ScriptMethod))
static FSequencerBindingProxy AddSpawnableFromClass
(
    UMovieSceneSequence * Sequence,
    UClass * ClassToSpawn
)

Remarks

Add a new binding to this sequence that will spawn the specified object

Returns

A unique identifier for the new binding

Parameters

Parameter

Description

Sequence

The sequence to add to

ClassToSpawn

A class or blueprint type to spawn for this binding

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss