UMovieSceneSequenceExtensions::GetBindingID

Get the binding ID for a binding within a sequence.

Windows
MacOS
Linux

References

Module

SequencerScripting

Header

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneSequenceExtensions.h

Include

#include "ExtensionLibraries/MovieSceneSequenceExtensions.h"

Source

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Private/ExtensionLibraries/MovieSceneSequenceExtensions.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequence", Meta=(ScriptMethod))
static FMovieSceneObjectBindingID GetBindingID
(
    const FSequencerBindingProxy & InBinding
)

Remarks

Get the binding ID for a binding within a sequence. @note The resulting binding is only valid when applied to properties within the same sequence as this binding. Use GetPortableBindingID for bindings which live in different sub-sequences.

Returns

The binding's id

Parameters

Parameter

Description

Binding

The binding proxy to generate the binding id from

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