Module |
|
Header |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneSequenceExtensions.h |
Include |
#include "ExtensionLibraries/MovieSceneSequenceExtensions.h" |
Source |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Private/ExtensionLibraries/MovieSceneSequenceExtensions.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequence", Meta=(ScriptMethod))
static FMovieSceneObjectBindingID GetBindingID
(
const FSequencerBindingProxy & InBinding
)
Get the binding ID for a binding within a sequence. @note The resulting binding is only valid when applied to properties within the same sequence as this binding. Use GetPortableBindingID for bindings which live in different sub-sequences.
The binding's id
Parameter |
Description |
---|---|
Binding |
The binding proxy to generate the binding id from |