UMovieSceneSequenceExtensions::LocateBoundObjects

Locate all the objects that correspond to the specified object ID, using the specified context

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MacOS
Linux

References

Module

SequencerScripting

Header

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneSequenceExtensions.h

Include

#include "ExtensionLibraries/MovieSceneSequenceExtensions.h"

Source

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Private/ExtensionLibraries/MovieSceneSequenceExtensions.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequence", Meta=(ScriptMethod))
static TArray< UObject * > LocateBoundObjects
(
    UMovieSceneSequence * Sequence,
    const FSequencerBindingProxy & InBinding,
    UObject * Context
)

Remarks

Locate all the objects that correspond to the specified object ID, using the specified context

Returns

An array of all bound objects

Parameters

Parameter

Description

Sequence

The sequence to locate bound objects for

InBinding

The object binding

Context

Optional context to use to find the required object

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