Module |
|
Header |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneSequenceExtensions.h |
Include |
#include "ExtensionLibraries/MovieSceneSequenceExtensions.h" |
Source |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Private/ExtensionLibraries/MovieSceneSequenceExtensions.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequence", Meta=(ScriptMethod))
static TArray< UObject * > LocateBoundObjects
(
UMovieSceneSequence * Sequence,
const FSequencerBindingProxy & InBinding,
UObject * Context
)
Locate all the objects that correspond to the specified object ID, using the specified context
An array of all bound objects
Parameter |
Description |
---|---|
Sequence |
The sequence to locate bound objects for |
InBinding |
The object binding |
Context |
Optional context to use to find the required object |