UMovieSceneSequenceExtensions::ResolveBindingID

Make a binding for the given binding ID

Windows
MacOS
Linux

References

Module

SequencerScripting

Header

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneSequenceExtensions.h

Include

#include "ExtensionLibraries/MovieSceneSequenceExtensions.h"

Source

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Private/ExtensionLibraries/MovieSceneSequenceExtensions.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequence", Meta=(ScriptMethod))
static FSequencerBindingProxy ResolveBindingID
(
    UMovieSceneSequence * MasterSequence,
    FMovieSceneObjectBindingID InObjectBindingID
)

Remarks

Make a binding for the given binding ID

Returns

The new binding proxy

Parameters

Parameter

Description

MasterSequence

The master sequence that contains the sequence

ObjectBindingID

The object binding id that has the guid and the sequence id

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