Module |
|
Header |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneSequenceExtensions.h |
Include |
#include "ExtensionLibraries/MovieSceneSequenceExtensions.h" |
Source |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Private/ExtensionLibraries/MovieSceneSequenceExtensions.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequence", Meta=(ScriptMethod))
static FSequencerBindingProxy ResolveBindingID
(
UMovieSceneSequence * MasterSequence,
FMovieSceneObjectBindingID InObjectBindingID
)
Make a binding for the given binding ID
The new binding proxy
Parameter |
Description |
---|---|
MasterSequence |
The master sequence that contains the sequence |
ObjectBindingID |
The object binding id that has the guid and the sequence id |