UMovieSceneVectorTrackExtensions::SetNumChannelsUsed

Set the number of channels used for this track

Windows
MacOS
Linux

References

Module

SequencerScripting

Header

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneVectorTrackExtensions.h

Include

#include "ExtensionLibraries/MovieSceneVectorTrackExtensions.h"

Source

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Private/ExtensionLibraries/MovieSceneVectorTrackExtensions.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Track", Meta=(ScriptMethod))
static void SetNumChannelsUsed
(
    UMovieSceneVectorTrack * Track,
    int32 InNumChannelsUsed
)

Remarks

Set the number of channels used for this track

Parameters

Parameter

Description

Track

The track to set

InNumChannelsUsed

The number of channels to use for this track

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