USequencerScriptingRangeExtensions::GetEndFrame

Get the ending frame for the specified range, if it has one.

Windows
MacOS
Linux

References

Module

SequencerScripting

Header

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/SequencerScriptingRangeExtensions.h

Include

#include "ExtensionLibraries/SequencerScriptingRangeExtensions.h"

Source

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Private/ExtensionLibraries/SequencerScriptingRangeExtensions.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Sequence", Meta=(ScriptMethod))
static int32 GetEndFrame
(
    const FSequencerScriptingRange & Range
)

Remarks

Get the ending frame for the specified range, if it has one. Defined as the first subsequent frame that is outside of the range.

Parameters

Parameter

Description

Range

The range to get the end from

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