USequencerScriptingRangeExtensions::GetEndSeconds

Get the ending time for the specified range in seconds, if it has one.

Windows
MacOS
Linux

References

Module

SequencerScripting

Header

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/SequencerScriptingRangeExtensions.h

Include

#include "ExtensionLibraries/SequencerScriptingRangeExtensions.h"

Source

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Private/ExtensionLibraries/SequencerScriptingRangeExtensions.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Sequence", Meta=(ScriptMethod))
static float GetEndSeconds
(
    const FSequencerScriptingRange & Range
)

Remarks

Get the ending time for the specified range in seconds, if it has one. Defined as the first time that is outside of the range.

Parameters

Parameter

Description

Range

The range to get the end from

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss