FSequencerScriptingRange

Windows
MacOS
Linux

References

Module

SequencerScripting

Header

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/SequencerScriptingRange.h

Include

#include "SequencerScriptingRange.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSequencerScriptingRange

Variables

Name Description

Public variable UProperty Category, Meta BlueprintReadWrite

uint8: 1

 

bHasEnd

Public variable UProperty Category, Meta BlueprintReadWrite

uint8: 1

 

bHasStart

Public variable UProperty Category BlueprintReadWrite

int32

 

ExclusiveEnd

Public variable UProperty Category BlueprintReadWrite

int32

 

InclusiveStart

Public variable

FFrameRate

 

InternalRate

Constructors

Name Description

Public function

FSequencerScriptingRange()

Functions

Name Description

Public function Static

FSequencerSc...

 

FromNative

(
    const TRange< FFrameNumber >& InRa...,
    FFrameRate InputRate
)

Public function Static

FSequencerSc...

 

FromNative

(
    const TRange< FFrameNumber >& InRa...,
    FFrameRate InputRate,
    FFrameRate InOutputRate
)

Public function Const

TRange< FFra...

 

ToNative

(
    FFrameRate OutputRate
)

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